using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using Serenity;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WaterCloud.Code
{
	/// <summary>
	/// RabbitMq工具类
	/// </summary>
	public class RabbitMqHelper : IDisposable
	{
		#region 私有静态字段

		/// <summary>
		/// RabbitMQ建议客户端线程之间不要共用Model，至少要保证共用Model的线程发送消息必须是串行的，但是建议尽量共用Connection。
		/// </summary>
		private static readonly ConcurrentDictionary<string, IModel> _channelDic = new();

		/// <summary>
		/// QueueHelper缓存
		/// </summary>
		private static readonly ConcurrentDictionary<string, QueueHelper<QueueMessage>> _queueHelperDic = new();

		/// <summary>
		/// 用于缓存路由键数据
		/// </summary>
		private static readonly ConcurrentDictionary<string, (string exchange, string queue, string routeKey)> _routeDic = new();

		/// <summary>
		/// RabbitMq连接
		/// </summary>
		private static IConnection _connection;

		/// <summary>
		/// 线程对象，线程锁使用
		/// </summary>
		private static readonly object _locker = new();

		#endregion 私有静态字段

		#region 公有属性

		/// <summary>
		/// 默认内置死信交换机，默认值：deadletter.default.router
		/// </summary>
		public string DefaultDeadLetterExchange { get; set; } = "deadletter.default.router";

		#endregion 公有属性

		#region 构造函数

		/// <summary>
		/// 构造函数
		/// </summary>
		/// <param name="config">RabbitMq配置</param>
		public RabbitMqHelper(MqConfig config)
		{
			if (config == null)
				throw new ArgumentNullException(nameof(config));

			if (_connection == null)
			{
				lock (_locker)
				{
					if (_connection == null)
						_connection = new ConnectionFactory
						{
							//设置主机名
							HostName = config.HostName,

							//虚拟主机
							VirtualHost = config.VirtualHost,

							//设置心跳时间
							RequestedHeartbeat = config.RequestedHeartbeat,

							//设置自动重连
							AutomaticRecoveryEnabled = config.AutomaticRecoveryEnabled,

							//重连时间
							NetworkRecoveryInterval = config.NetworkRecoveryInterval,

							//用户名
							UserName = config.UserName,

							//密码
							Password = config.Password,

							//配置端口
							Port=config.Port
						}.CreateConnection();
				}
			}
		}

		/// <summary>
		/// 构造函数
		/// </summary>
		/// <param name="factory">RabbitMq连接工厂</param>
		public RabbitMqHelper(ConnectionFactory factory)
		{
			if (factory == null)
				throw new ArgumentNullException(nameof(factory));

			if (_connection == null)
			{
				lock (_locker)
				{
					if (_connection == null)
						_connection = factory.CreateConnection();
				}
			}
		}

		#endregion 构造函数

		#region 管道

		/// <summary>
		/// 获取管道
		/// </summary>
		/// <param name="queue">队列名称</param>
		/// <returns></returns>
		public IModel GetChannel(string queue = "default")
		{
			IModel channel = null;

			if (!string.IsNullOrEmpty(queue) && _channelDic.ContainsKey(queue))
				channel = _channelDic[queue];

			if (!string.IsNullOrEmpty(queue) && channel == null)
			{
				lock (_locker)
				{
					channel = _channelDic.GetOrAdd(queue, queue =>
					{
						var model = _connection.CreateModel();
						_channelDic[queue] = model;

						return model;
					});
				}
			}

			channel ??= _connection.CreateModel();

			return EnsureOpened(channel);
		}

		/// <summary>
		/// 确保管道是已打开状态
		/// </summary>
		/// <param name="channel">管道</param>
		/// <returns></returns>
		public IModel EnsureOpened(IModel channel)
		{
			channel ??= GetChannel();

			if (channel.IsClosed)
			{
				var data = _channelDic.Where(x => x.Value == channel)?.FirstOrDefault();
				if (data != null && data.Value.Key != null)
				{
					//移除已关闭的管道
					_channelDic.TryRemove(data.Value.Key, out var model);

					//重新获取管道
					channel = GetChannel(data.Value.Key);
				}
				else
				{
					channel = GetChannel();
				}
			}

			return channel;
		}

		/// <summary>
		/// 如果交换机或者队列不存在则移除缓存中异常关闭的管道
		/// </summary>
		/// <param name="channel"></param>
		public void RemoveIfNotExist(IModel channel)
		{
			var data = _channelDic.Where(x => x.Value == channel)?.FirstOrDefault();
			if (data != null && data.Value.Key != null)
			{
				//移除已关闭的管道
				_channelDic.TryRemove(data.Value.Key, out var model);
				channel = null;
			}
		}

		/// <summary>
		/// 获取QueueHelper
		/// </summary>
		/// <param name="queue"></param>
		/// <returns></returns>
		public QueueHelper<QueueMessage> GetQueueHelper(string queue)
		{
			if (!string.IsNullOrEmpty(queue))
				queue = "default";

			if (_queueHelperDic.ContainsKey(queue))
				return _queueHelperDic[queue];

			lock (_locker)
			{
				return _queueHelperDic.GetOrAdd(queue, queue =>
				{
					var queueHelper = new QueueHelper<QueueMessage>(x =>
						PublishRabbitMqMessage(
							x.Exchange,
							x.Queue,
							x.RoutingKey,
							x.Body,
							x.ExchangeType,
							x.Durable,
							x.Confirm,
							x.Expiration,
							x.Priority,
							x.QueueArguments,
							x.ExchangeArguments,
							x.Headers));

					_queueHelperDic[queue] = queueHelper;

					return queueHelper;
				});
			}
		}

		#endregion 管道

		#region 交换机

		/// <summary>
		/// 声明交换机，交换机可以重复声明，但是声明所使用的参数必须一致，否则会抛出异常。
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="exchange">交换机名称</param>
		/// <param name="exchangeType">交换机类型：
		/// 1、Direct Exchange – 处理路由键。需要将一个队列绑定到交换机上，要求该消息与一个特定的路由键完全
		/// 匹配。这是一个完整的匹配。如果一个队列绑定到该交换机上要求路由键 “dog”，则只有被标记为“dog”的
		/// 消息才被转发，不会转发dog.puppy，也不会转发dog.guard，只会转发dog
		/// 2、Fanout Exchange – 不处理路由键。你只需要简单的将队列绑定到交换机上。一个发送到交换机的消息都
		/// 会被转发到与该交换机绑定的所有队列上。很像子网广播，每台子网内的主机都获得了一份复制的消息。Fanout
		/// 交换机转发消息是最快的。
		/// 3、Topic Exchange – 将路由键和某模式进行匹配。此时队列需要绑定要一个模式上。符号“#”匹配一个或多
		/// 个词，符号“*”匹配不多不少一个词。因此“audit.#”能够匹配到“audit.irs.corporate”，但是“audit.*”
		/// 只会匹配到“audit.irs”。</param>
		/// <param name="durable">持久化</param>
		/// <param name="autoDelete">自动删除</param>
		/// <param name="arguments">参数</param>
		/// <returns>管道</returns>
		public IModel ExchangeDeclare(
			IModel channel,
			string exchange,
			string exchangeType = ExchangeType.Direct,
			bool durable = true,
			bool autoDelete = false,
			IDictionary<string, object> arguments = null)
		{
			channel = EnsureOpened(channel);
			channel.ExchangeDeclare(exchange, exchangeType, durable, autoDelete, arguments);

			return channel;
		}

		/// <summary>
		/// 声明交换机，交换机可以重复声明，但是声明所使用的参数必须一致，否则会抛出异常。
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="exchange">交换机名称</param>
		/// <param name="exchangeType">交换机类型：
		/// 1、Direct Exchange – 处理路由键。需要将一个队列绑定到交换机上，要求该消息与一个特定的路由键完全
		/// 匹配。这是一个完整的匹配。如果一个队列绑定到该交换机上要求路由键 “dog”，则只有被标记为“dog”的
		/// 消息才被转发，不会转发dog.puppy，也不会转发dog.guard，只会转发dog
		/// 2、Fanout Exchange – 不处理路由键。你只需要简单的将队列绑定到交换机上。一个发送到交换机的消息都
		/// 会被转发到与该交换机绑定的所有队列上。很像子网广播，每台子网内的主机都获得了一份复制的消息。Fanout
		/// 交换机转发消息是最快的。
		/// 3、Topic Exchange – 将路由键和某模式进行匹配。此时队列需要绑定要一个模式上。符号“#”匹配一个或多
		/// 个词，符号“*”匹配不多不少一个词。因此“audit.#”能够匹配到“audit.irs.corporate”，但是“audit.*”
		/// 只会匹配到“audit.irs”。</param>
		/// <param name="durable">持久化</param>
		/// <param name="autoDelete">自动删除</param>
		/// <param name="arguments">参数</param>
		/// <returns>管道</returns>
		public IModel ExchangeDeclareNoWait(
			IModel channel,
			string exchange,
			string exchangeType = ExchangeType.Direct,
			bool durable = true,
			bool autoDelete = false,
			IDictionary<string, object> arguments = null)
		{
			channel = EnsureOpened(channel);
			channel.ExchangeDeclareNoWait(exchange, exchangeType, durable, autoDelete, arguments);

			return channel;
		}

		/// <summary>
		/// 被动声明交换机，用于判断交换机是否存在，若存在则无异常，若不存在则抛出异常
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="exchange">交换机名称</param>
		public void ExchangeDeclarePassive(IModel channel, string exchange)
		{
			EnsureOpened(channel).ExchangeDeclarePassive(exchange);
		}

		/// <summary>
		/// 判断交换机是否存在
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="exchange">交换机名称</param>
		/// <returns></returns>
		public bool IsExchangeExist(IModel channel, string exchange)
		{
			try
			{
				ExchangeDeclarePassive(channel, exchange);
				return true;
			}
			catch
			{
				RemoveIfNotExist(channel);
				return false;
			}
		}

		/// <summary>
		/// 删除交换机
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="exchange">交换机名称</param>
		/// <param name="ifUnused">是否没有被使用</param>
		public void ExchangeDelete(
			IModel channel,
			string exchange,
			bool ifUnused = false)
		{
			RouteKeyRemoveByExchange(exchange);
			EnsureOpened(channel).ExchangeDelete(exchange, ifUnused);
		}

		/// <summary>
		/// 删除交换机
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="exchange">交换机名称</param>
		/// <param name="ifUnused">是否没有被使用</param>
		public void ExchangeDeleteNoWait(
			IModel channel,
			string exchange,
			bool ifUnused = false)
		{
			RouteKeyRemoveByExchange(exchange);
			EnsureOpened(channel).ExchangeDeleteNoWait(exchange, ifUnused);
		}

		/// <summary>
		/// 绑定交换机
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="destinationExchange">目标交换机</param>
		/// <param name="sourceExchange">源交换机</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="arguments">参数</param>
		public void ExchangeBind(
			IModel channel,
			string destinationExchange,
			string sourceExchange,
			string routingKey,
			IDictionary<string, object> arguments = null)
		{
			EnsureOpened(channel).ExchangeBind(destinationExchange, sourceExchange, routingKey, arguments);
		}

		/// <summary>
		/// 绑定交换机
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="destinationExchange">目标交换机</param>
		/// <param name="sourceExchange">源交换机</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="arguments">参数</param>
		public void ExchangeBindNoWait(
			IModel channel,
			string destinationExchange,
			string sourceExchange,
			string routingKey,
			IDictionary<string, object> arguments = null)
		{
			EnsureOpened(channel).ExchangeBindNoWait(destinationExchange, sourceExchange, routingKey, arguments);
		}

		/// <summary>
		/// 解绑交换机
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="destinationExchange">目标交换机</param>
		/// <param name="sourceExchange">源交换机</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="arguments">参数</param>
		public void ExchangeUnbind(
			IModel channel,
			string destinationExchange,
			string sourceExchange,
			string routingKey,
			IDictionary<string, object> arguments = null)
		{
			EnsureOpened(channel).ExchangeUnbind(destinationExchange, sourceExchange, routingKey, arguments);
		}

		/// <summary>
		/// 解绑交换机
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="destinationExchange">目标交换机</param>
		/// <param name="sourceExchange">源交换机</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="arguments">参数</param>
		public void ExchangeUnbindNoWait(
			IModel channel,
			string destinationExchange,
			string sourceExchange,
			string routingKey,
			IDictionary<string, object> arguments = null)
		{
			EnsureOpened(channel).ExchangeUnbindNoWait(destinationExchange, sourceExchange, routingKey, arguments);
		}

		#endregion 交换机

		#region 队列

		/// <summary>
		/// 声明队列，队列可以重复声明，但是声明所使用的参数必须一致，否则会抛出异常。
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="queue">队列名称</param>
		/// <param name="durable">持久化</param>
		/// <param name="exclusive">排他队列，如果一个队列被声明为排他队列，该队列仅对首次声明它的连接可见，
		/// 并在连接断开时自动删除。这里需要注意三点：其一，排他队列是基于连接可见的，同一连接的不同信道是可
		/// 以同时访问同一个连接创建的排他队列的。其二，“首次”，如果一个连接已经声明了一个排他队列，其他连
		/// 接是不允许建立同名的排他队列的，这个与普通队列不同。其三，即使该队列是持久化的，一旦连接关闭或者
		/// 客户端退出，该排他队列都会被自动删除的。这种队列适用于只限于一个客户端发送读取消息的应用场景。</param>
		/// <param name="autoDelete">自动删除</param>
		/// <param name="arguments">参数</param>
		/// <returns>管道</returns>
		public IModel QueueDeclare(
			IModel channel,
			string queue,
			bool durable = true,
			bool exclusive = false,
			bool autoDelete = false,
			IDictionary<string, object> arguments = null)
		{
			channel = EnsureOpened(channel);
			channel.QueueDeclare(queue, durable, exclusive, autoDelete, arguments);

			return channel;
		}

		/// <summary>
		/// 声明队列，队列可以重复声明，但是声明所使用的参数必须一致，否则会抛出异常。
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="queue">队列名称</param>
		/// <param name="durable">持久化</param>
		/// <param name="exclusive">排他队列，如果一个队列被声明为排他队列，该队列仅对首次声明它的连接可见，
		/// 并在连接断开时自动删除。这里需要注意三点：其一，排他队列是基于连接可见的，同一连接的不同信道是可
		/// 以同时访问同一个连接创建的排他队列的。其二，“首次”，如果一个连接已经声明了一个排他队列，其他连
		/// 接是不允许建立同名的排他队列的，这个与普通队列不同。其三，即使该队列是持久化的，一旦连接关闭或者
		/// 客户端退出，该排他队列都会被自动删除的。这种队列适用于只限于一个客户端发送读取消息的应用场景。</param>
		/// <param name="autoDelete">自动删除</param>
		/// <param name="arguments">参数</param>
		/// <returns>管道</returns>
		public IModel QueueDeclareNoWait(
			IModel channel,
			string queue,
			bool durable = true,
			bool exclusive = false,
			bool autoDelete = false,
			IDictionary<string, object> arguments = null)
		{
			channel = EnsureOpened(channel);
			channel.QueueDeclareNoWait(queue, durable, exclusive, autoDelete, arguments);

			return channel;
		}

		/// <summary>
		/// 被动声明队列，用于判断队列是否存在，若队列存在则无异常，若不存在则抛异常
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="queue">队列名称</param>
		public void QueueDeclarePassive(IModel channel, string queue)
		{
			EnsureOpened(channel).QueueDeclarePassive(queue);
		}

		/// <summary>
		/// 判断队列是否存在
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="queue">队列名称</param>
		/// <returns></returns>
		public bool IsQueueExist(IModel channel, string queue)
		{
			try
			{
				QueueDeclarePassive(channel, queue);
				return true;
			}
			catch
			{
				RemoveIfNotExist(channel);
				return false;
			}
		}

		/// <summary>
		/// 删除队列
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="queue">队列名称</param>
		/// <param name="ifUnused">是否没有被使用</param>
		/// <param name="ifEmpty">是否为空</param>
		/// <returns></returns>
		public uint QueueDelete(
			IModel channel,
			string queue,
			bool ifUnused = false,
			bool ifEmpty = false)
		{
			RouteKeyRemoveByQueue(queue);
			return EnsureOpened(channel).QueueDelete(queue, ifUnused, ifEmpty);
		}

		/// <summary>
		/// 删除队列
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="queue">队列名称</param>
		/// <param name="ifUnused">是否没有被使用</param>
		/// <param name="ifEmpty">是否为空</param>
		public void QueueDeleteNoWait(
			IModel channel,
			string queue,
			bool ifUnused = false,
			bool ifEmpty = false)
		{
			RouteKeyRemoveByQueue(queue);
			EnsureOpened(channel).QueueDeleteNoWait(queue, ifUnused, ifEmpty);
		}

		/// <summary>
		/// 绑定队列
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="exchange">交换机名称</param>
		/// <param name="queue">队列名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="arguments">参数</param>
		public void QueueBind(
			IModel channel,
			string exchange,
			string queue,
			string routingKey,
			IDictionary<string, object> arguments = null)
		{
			if (IsRouteKeyExist(exchange, queue, routingKey))
				return;

			EnsureOpened(channel).QueueBind(queue, exchange, routingKey, arguments);
		}

		/// <summary>
		/// 绑定队列
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="exchange">交换机名称</param>
		/// <param name="queue">队列名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="arguments">参数</param>
		public void QueueBindNoWait(
			IModel channel,
			string exchange,
			string queue,
			string routingKey,
			IDictionary<string, object> arguments = null)
		{
			if (IsRouteKeyExist(exchange, queue, routingKey))
				return;

			EnsureOpened(channel).QueueBindNoWait(queue, exchange, routingKey, arguments);
		}

		/// <summary>
		/// 解绑队列
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="exchange">交换机名称</param>
		/// <param name="queue">队列名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="arguments">参数</param>
		public void QueueUnbind(
			IModel channel,
			string exchange,
			string queue,
			string routingKey,
			IDictionary<string, object> arguments = null)
		{
			RouteKeyRemove(exchange, queue, routingKey);
			EnsureOpened(channel).QueueUnbind(queue, exchange, routingKey, arguments);
		}

		/// <summary>
		/// 清除队列
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="queue">队列名称</param>
		public void QueuePurge(IModel channel, string queue)
		{
			EnsureOpened(channel).QueuePurge(queue);
		}

		#endregion 队列

		#region 路由

		/// <summary>
		/// 判断路由键是否存在，仅在内存中作判断
		/// </summary>
		/// <param name="exchange">交换机</param>
		/// <param name="queue">队列</param>
		/// <param name="routeKey">路由键</param>
		/// <returns></returns>
		public bool IsRouteKeyExist(string exchange, string queue, string routeKey)
		{
			var key = $"{exchange}.{queue}.{routeKey}";

			if (_routeDic.ContainsKey(key))
				return true;
			else
			{
				lock (_locker)
				{
					if (!_routeDic.ContainsKey(key))
					{
						_routeDic.TryAdd(key, (exchange, queue, routeKey));
						return false;
					}
					return true;
				}
			}
		}

		/// <summary>
		/// 移除路由键缓存
		/// </summary>
		/// <param name="exchange"></param>
		/// <param name="queue"></param>
		/// <param name="routeKey"></param>
		public void RouteKeyRemove(string exchange, string queue, string routeKey)
		{
			var key = $"{exchange}.{queue}.{routeKey}";
			if (_routeDic.ContainsKey(key))
			{
				lock (_locker)
				{
					if (_routeDic.ContainsKey(key))
						_routeDic.TryRemove(key, out var _);
				}
			}
		}

		/// <summary>
		/// 移除路由键缓存
		/// </summary>
		/// <param name="queue">队列</param>
		public void RouteKeyRemoveByQueue(string queue)
		{
			if (!_routeDic.IsEmpty && _routeDic.Values.Any(x => x.queue == queue))
			{
				lock (_locker)
				{
					if (!_routeDic.IsEmpty && _routeDic.Values.Any(x => x.queue == queue))
					{
						var keys = _routeDic.Keys.Where(x => x.Split('.')[1] == queue);
						foreach (var key in keys)
						{
							_routeDic.TryRemove(key, out var _);
						}
					}
				}
			}
		}

		/// <summary>
		/// 移除路由键缓存
		/// </summary>
		/// <param name="exchange">交换机</param>
		public void RouteKeyRemoveByExchange(string exchange)
		{
			if (!_routeDic.IsEmpty && _routeDic.Values.Any(x => x.exchange == exchange))
			{
				lock (_locker)
				{
					if (!_routeDic.IsEmpty && _routeDic.Values.Any(x => x.exchange == exchange))
					{
						var keys = _routeDic.Keys.Where(x => x.Split('.')[0] == exchange);
						foreach (var key in keys)
						{
							_routeDic.TryRemove(key, out var _);
						}
					}
				}
			}
		}

		#endregion 路由

		#region 发布消息

		/// <summary>
		/// 发布消息
		/// </summary>
		/// <param name="command">消息指令</param>
		/// <param name="confirm">消息发送确认</param>
		/// <param name="expiration">单个消息过期时间，单位ms</param>
		/// <param name="priority">单个消息优先级，数值越大优先级越高，取值范围：0-9</param>
		/// <returns></returns>
		public bool Publish<T>(
			T command,
			bool confirm = false,
			string expiration = null,
			byte? priority = null)
			where T : class
		{
			var attribute = typeof(T).GetAttribute<RabbitMqAttribute>();
			if (attribute == null)
				throw new ArgumentException("RabbitMqAttribute Is Null!");

			return Publish(attribute, command, confirm, expiration, priority);
		}

		/// <summary>
		/// 发布消息
		/// </summary>
		/// <param name="attribute">RabbitMq特性配置</param>
		/// <param name="command">消息指令</param>
		/// <param name="confirm">消息发送确认</param>
		/// <param name="expiration">单个消息过期时间，单位ms</param>
		/// <param name="priority">单个消息优先级，数值越大优先级越高，取值范围：0-9</param>
		/// <returns></returns>
		public bool Publish<T>(
			RabbitMqAttribute attribute,
			T command,
			bool confirm = false,
			string expiration = null,
			byte? priority = null)
			where T : class
		{
			//消息内容
			var body = command.ToJson();

			//自定义队列参数
			var arguments = new Dictionary<string, object>();

			//设置队列消息过期时间，指整个队列的所有消息
			if (attribute.MessageTTL > 0)
				arguments["x-message-ttl"] = attribute.MessageTTL;

			//设置队列过期时间
			if (attribute.AutoExpire > 0)
				arguments["x-expires"] = attribute.AutoExpire;

			//设置队列最大长度
			if (attribute.MaxLength > 0)
				arguments["x-max-length"] = attribute.MaxLength;

			//设置队列占用最大空间
			if (attribute.MaxLengthBytes > 0)
				arguments["x-max-length-bytes"] = attribute.MaxLengthBytes;

			//设置队列溢出行为
			if (attribute.OverflowBehaviour == "drop-head" || attribute.OverflowBehaviour == "reject-publish")
				arguments["x-overflow"] = attribute.OverflowBehaviour;

			//设置死信交换机
			if (!attribute.DeadLetterExchange.IsNullOrEmpty())
				arguments["x-dead-letter-exchange"] = attribute.DeadLetterExchange;

			//设置死信路由键
			if (!attribute.DeadLetterRoutingKey.IsNullOrEmpty())
				arguments["x-dead-letter-routing-key"] = attribute.DeadLetterRoutingKey;

			//设置队列优先级
			if (attribute.MaximumPriority > 0 && attribute.MaximumPriority <= 10)
				arguments["x-max-priority"] = attribute.MaximumPriority;

			//设置队列惰性模式
			if (attribute.LazyMode == "default" || attribute.LazyMode == "lazy")
				arguments["x-queue-mode"] = attribute.LazyMode;

			//设置集群配置
			if (!attribute.MasterLocator.IsNullOrEmpty())
				arguments["x-queue-master-locator"] = attribute.MasterLocator;

			//发送消息
			return Publish(
				attribute.Exchange,
				attribute.Queue,
				attribute.RoutingKey,
				body,
				attribute.ExchangeType,
				attribute.Durable,
				confirm,
				expiration,
				priority,
				arguments,
				null,
				attribute.Header?.ToObject<Dictionary<string, object>>());
		}

		/// <summary>
		/// 发布消息
		/// </summary>
		/// <param name="command">消息指令</param>
		/// <param name="confirm">消息发送确认</param>
		/// <param name="expiration">单个消息过期时间，单位ms</param>
		/// <param name="priority">单个消息优先级，数值越大优先级越高，取值范围：0-9</param>
		/// <returns></returns>
		public bool Publish<T>(
			IEnumerable<T> command,
			bool confirm = false,
			string expiration = null,
			byte? priority = null)
			where T : class
		{
			var attribute = typeof(T).GetAttribute<RabbitMqAttribute>();
			if (attribute == null)
				throw new ArgumentException("RabbitMqAttribute Is Null!");

			return Publish(attribute, command, confirm, expiration, priority);
		}

		/// <summary>
		/// 发布消息
		/// </summary>
		/// <param name="attribute">RabbitMq特性配置</param>
		/// <param name="command">消息指令</param>
		/// <param name="confirm">消息发送确认</param>
		/// <param name="expiration">单个消息过期时间，单位ms</param>
		/// <param name="priority">单个消息优先级，数值越大优先级越高，取值范围：0-9</param>
		/// <returns></returns>
		public bool Publish<T>(
			RabbitMqAttribute attribute,
			IEnumerable<T> command,
			bool confirm = false,
			string expiration = null,
			byte? priority = null)
			where T : class
		{
			//消息内容
			var body = command.Select(x => x.ToJson());

			//自定义队列参数
			var arguments = new Dictionary<string, object>();

			//设置队列消息过期时间，指整个队列的所有消息
			if (attribute.MessageTTL > 0)
				arguments["x-message-ttl"] = attribute.MessageTTL;

			//设置队列过期时间
			if (attribute.AutoExpire > 0)
				arguments["x-expires"] = attribute.AutoExpire;

			//设置队列最大长度
			if (attribute.MaxLength > 0)
				arguments["x-max-length"] = attribute.MaxLength;

			//设置队列占用最大空间
			if (attribute.MaxLengthBytes > 0)
				arguments["x-max-length-bytes"] = attribute.MaxLengthBytes;

			//设置队列溢出行为
			if (attribute.OverflowBehaviour == "drop-head" || attribute.OverflowBehaviour == "reject-publish")
				arguments["x-overflow"] = attribute.OverflowBehaviour;

			//设置死信交换机
			if (!attribute.DeadLetterExchange.IsNullOrEmpty())
				arguments["x-dead-letter-exchange"] = attribute.DeadLetterExchange;

			//设置死信路由键
			if (!attribute.DeadLetterRoutingKey.IsNullOrEmpty())
				arguments["x-dead-letter-routing-key"] = attribute.DeadLetterRoutingKey;

			//设置队列优先级
			if (attribute.MaximumPriority > 0 && attribute.MaximumPriority <= 10)
				arguments["x-max-priority"] = attribute.MaximumPriority;

			//设置队列惰性模式
			if (attribute.LazyMode == "default" || attribute.LazyMode == "lazy")
				arguments["x-queue-mode"] = attribute.LazyMode;

			//设置集群配置
			if (!attribute.MasterLocator.IsNullOrEmpty())
				arguments["x-queue-master-locator"] = attribute.MasterLocator;

			//发送消息
			return Publish(
				attribute.Exchange,
				attribute.Queue,
				attribute.RoutingKey,
				body,
				attribute.ExchangeType,
				attribute.Durable,
				confirm,
				expiration,
				priority,
				arguments,
				null,
				attribute.Header?.ToObject<Dictionary<string, object>>());
		}

		/// <summary>
		/// 发布消息
		/// </summary>
		/// <param name="exchange">交换机名称</param>
		/// <param name="queue">队列名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="body">消息内容</param>
		/// <param name="exchangeType">交换机类型</param>
		/// <param name="durable">持久化</param>
		/// <param name="confirm">消息发送确认</param>
		/// <param name="expiration">单个消息过期时间，单位ms</param>
		/// <param name="priority">单个消息优先级，数值越大优先级越高，取值范围：0-9</param>
		/// <param name="queueArguments">队列参数</param>
		/// <param name="exchangeArguments">交换机参数</param>
		/// <param name="headers">消息头部</param>
		/// <returns></returns>
		public bool Publish(
			string exchange,
			string queue,
			string routingKey,
			string body,
			string exchangeType = ExchangeType.Direct,
			bool durable = true,
			bool confirm = false,
			string expiration = null,
			byte? priority = null,
			IDictionary<string, object> queueArguments = null,
			IDictionary<string, object> exchangeArguments = null,
			IDictionary<string, object> headers = null)
		{
			return Publish(
				exchange,
				queue,
				routingKey,
				new[] { body },
				exchangeType,
				durable,
				confirm,
				expiration,
				priority,
				queueArguments,
				exchangeArguments,
				headers);
		}

		/// <summary>
		/// 发布消息
		/// </summary>
		/// <param name="exchange">交换机名称</param>
		/// <param name="queue">队列名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="body">消息内容</param>
		/// <param name="exchangeType">交换机类型</param>
		/// <param name="durable">持久化</param>
		/// <param name="confirm">消息发送确认</param>
		/// <param name="expiration">单个消息过期时间，单位ms</param>
		/// <param name="priority">单个消息优先级，数值越大优先级越高，取值范围：0-9</param>
		/// <param name="queueArguments">队列参数</param>
		/// <param name="exchangeArguments">交换机参数</param>
		/// <param name="headers">消息头部</param>
		/// <returns></returns>
		public bool Publish(
			string exchange,
			string queue,
			string routingKey,
			IEnumerable<string> body,
			string exchangeType = ExchangeType.Direct,
			bool durable = true,
			bool confirm = false,
			string expiration = null,
			byte? priority = null,
			IDictionary<string, object> queueArguments = null,
			IDictionary<string, object> exchangeArguments = null,
			IDictionary<string, object> headers = null)
		{
			return GetQueueHelper(queue).Enqueue(
				new QueueMessage
				{
					Exchange = exchange,
					Queue = queue,
					RoutingKey = routingKey,
					Body = body,
					ExchangeType = exchangeType,
					Durable = durable,
					Confirm = confirm,
					Expiration = expiration,
					Priority = priority,
					QueueArguments = queueArguments,
					ExchangeArguments = exchangeArguments,
					Headers = headers
				});
		}

		/// <summary>
		/// 发布消息到RabbitMq，注意此方法使用IModel线程不安全，建议使用Publish方法，若要使用需要保证单线程调用
		/// </summary>
		/// <param name="exchange">交换机名称</param>
		/// <param name="queue">队列名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="body">消息内容</param>
		/// <param name="exchangeType">交换机类型</param>
		/// <param name="durable">持久化</param>
		/// <param name="confirm">消息发送确认</param>
		/// <param name="expiration">单个消息过期时间，单位ms</param>
		/// <param name="priority">单个消息优先级，数值越大优先级越高，取值范围：0-9</param>
		/// <param name="queueArguments">队列参数</param>
		/// <param name="exchangeArguments">交换机参数</param>
		/// <param name="headers">消息头部</param>
		/// <returns></returns>
		public bool PublishRabbitMqMessage(
			string exchange,
			string queue,
			string routingKey,
			IEnumerable<string> body,
			string exchangeType = ExchangeType.Direct,
			bool durable = true,
			bool confirm = false,
			string expiration = null,
			byte? priority = null,
			IDictionary<string, object> queueArguments = null,
			IDictionary<string, object> exchangeArguments = null,
			IDictionary<string, object> headers = null)
		{
			//获取管道
			var channel = GetChannel(queue);

			//判断交换机是否存在
			if (!IsExchangeExist(channel, exchange))
				channel = ExchangeDeclare(channel, exchange, exchangeType, durable, arguments: exchangeArguments);

			//判断队列是否存在
			if (!IsQueueExist(channel, queue))
				channel = QueueDeclare(channel, queue, durable, arguments: queueArguments);

			//绑定交换机和队列
			QueueBind(channel, exchange, queue, routingKey);

			//声明消息属性
			var props = channel.CreateBasicProperties();

			//持久化
			props.Persistent = durable;

			//单个消息过期时间
			if (!expiration.IsNullOrEmpty())
				props.Expiration = expiration;

			//单个消息优先级
			if (priority >= 0 && priority <= 9)
				props.Priority = priority.Value;

			//消息头部
			if (headers != null)
				props.Headers = headers;

			//是否启用消息发送确认机制
			if (confirm)
				channel.ConfirmSelect();

			//发送消息
			foreach (var item in body)
			{
				var text = string.IsNullOrEmpty(item) ? null : Encoding.UTF8.GetBytes(item);
				channel.BasicPublish(exchange, routingKey, props, text);
			}

			//消息发送失败处理
			if (confirm && !channel.WaitForConfirms())
				return false;

			return true;
		}

		/// <summary>
		/// 发布消息到内置死信队列
		/// </summary>
		/// <param name="queue">队列名称</param>
		/// <param name="exchange">交换机名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="body">消息内容</param>
		/// <param name="retryCount">重试次数</param>
		/// <param name="exception">异常</param>
		/// <returns></returns>
		private bool PublishToDead(
			string queue,
			string exchange,
			string routingKey,
			string body,
			int retryCount,
			Exception exception)
		{
			//内置死信队列、交换机、路由键
			var deadLetterQueue = $"{queue.ToLower()}.{(exception != null ? "error" : "fail")}";
			var deadLetterExchange = DefaultDeadLetterExchange;
			var deadLetterRoutingKey = $"{queue.ToLower()}.deadletter";

			//内置死信队列内容
			var deadLetterBody = new DeadLetterQueue
			{
				Body = body,
				CreateDateTime = DateTime.Now,
				Exception = exception,
				ExceptionMsg = exception?.Message,
				Queue = queue,
				RoutingKey = routingKey,
				Exchange = exchange,
				RetryCount = retryCount
			};

			//发送内置死信消息，注意此处与原生的死信消息无关
			return Publish(deadLetterExchange, deadLetterQueue, deadLetterRoutingKey, deadLetterBody.ToJson());
		}

		#endregion 发布消息

		#region 订阅消息

		/// <summary>
		/// 订阅消息
		/// </summary>
		/// <typeparam name="T"></typeparam>
		/// <param name="subscriber">消费处理委托</param>
		/// <param name="handler">异常处理委托</param>
		/// <param name="registered">注册事件</param>
		/// <param name="unregistered">取消注册事件</param>
		/// <param name="shutdown">关闭事件</param>
		public void Subscribe<T>(
			Func<T, BasicDeliverEventArgs, bool> subscriber,
			Action<string, int, Exception> handler,
			EventHandler<ConsumerEventArgs> registered = null,
			EventHandler<ConsumerEventArgs> unregistered = null,
			EventHandler<ShutdownEventArgs> shutdown = null)
			where T : class
		{
			var attribute = typeof(T).GetAttribute<RabbitMqAttribute>();
			if (attribute == null)
				throw new ArgumentException("RabbitMqAttribute Is Null!");

			Subscribe(attribute, subscriber, handler, registered, unregistered, shutdown);
		}

		/// <summary>
		/// 订阅消息
		/// </summary>
		/// <typeparam name="T"></typeparam>
		/// <param name="attribute">RabbitMq特性配置</param>
		/// <param name="subscriber">消费处理委托</param>
		/// <param name="handler">异常处理委托</param>
		/// <param name="registered">注册事件</param>
		/// <param name="unregistered">取消注册事件</param>
		/// <param name="shutdown">关闭事件</param>
		public void Subscribe<T>(
			RabbitMqAttribute attribute,
			Func<T, BasicDeliverEventArgs, bool> subscriber,
			Action<string, int, Exception> handler,
			EventHandler<ConsumerEventArgs> registered = null,
			EventHandler<ConsumerEventArgs> unregistered = null,
			EventHandler<ShutdownEventArgs> shutdown = null)
			where T : class
		{
			//自定义参数
			var arguments = new Dictionary<string, object>();

			//设置队列消息过期时间，指整个队列的所有消息
			if (attribute.MessageTTL > 0)
				arguments["x-message-ttl"] = attribute.MessageTTL;

			//设置队列过期时间
			if (attribute.AutoExpire > 0)
				arguments["x-expires"] = attribute.AutoExpire;

			//设置队列最大长度
			if (attribute.MaxLength > 0)
				arguments["x-max-length"] = attribute.MaxLength;

			//设置队列占用最大空间
			if (attribute.MaxLengthBytes > 0)
				arguments["x-max-length-bytes"] = attribute.MaxLengthBytes;

			//设置队列溢出行为
			if (attribute.OverflowBehaviour == "drop-head" || attribute.OverflowBehaviour == "reject-publish")
				arguments["x-overflow"] = attribute.OverflowBehaviour;

			//设置死信交换机
			if (!attribute.DeadLetterExchange.IsNullOrEmpty())
				arguments["x-dead-letter-exchange"] = attribute.DeadLetterExchange;

			//设置死信路由键
			if (!attribute.DeadLetterRoutingKey.IsNullOrEmpty())
				arguments["x-dead-letter-routing-key"] = attribute.DeadLetterRoutingKey;

			//设置队列优先级
			if (attribute.MaximumPriority > 0 && attribute.MaximumPriority <= 10)
				arguments["x-max-priority"] = attribute.MaximumPriority;

			//设置队列惰性模式
			if (attribute.LazyMode == "default" || attribute.LazyMode == "lazy")
				arguments["x-queue-mode"] = attribute.LazyMode;

			//设置集群配置
			if (!attribute.MasterLocator.IsNullOrEmpty())
				arguments["x-queue-master-locator"] = attribute.MasterLocator;

			//订阅消息
			Subscribe(
				attribute.Exchange,
				attribute.Queue,
				attribute.RoutingKey,
				subscriber,
				handler,
				attribute.RetryCount,
				attribute.PrefetchCount,
				attribute.DeadLetter,
				attribute.ExchangeType,
				attribute.Durable,
				attribute.ConsumerCount,
				arguments,
				registered: registered,
				unregistered: unregistered,
				shutdown: shutdown);
		}

		/// <summary>
		/// 订阅消息
		/// </summary>
		/// <typeparam name="T"></typeparam>
		/// <param name="subscriber">消费处理委托</param>
		/// <param name="handler">异常处理委托</param>
		/// <param name="registered">注册事件</param>
		/// <param name="unregistered">取消注册事件</param>
		/// <param name="shutdown">关闭事件</param>
		public void Subscribe<T>(
			Func<T, BasicDeliverEventArgs, Task<bool>> subscriber,
			Func<string, int, Exception, Task> handler,
			EventHandler<ConsumerEventArgs> registered = null,
			EventHandler<ConsumerEventArgs> unregistered = null,
			EventHandler<ShutdownEventArgs> shutdown = null)
			where T : class
		{
			var attribute = typeof(T).GetAttribute<RabbitMqAttribute>();
			if (attribute == null)
				throw new ArgumentException("RabbitMqAttribute Is Null!");

			Subscribe(attribute, subscriber, handler, registered, unregistered, shutdown);
		}

		/// <summary>
		/// 订阅消息
		/// </summary>
		/// <typeparam name="T"></typeparam>
		/// <param name="attribute">RabbitMq特性配置</param>
		/// <param name="subscriber">消费处理委托</param>
		/// <param name="handler">异常处理委托</param>
		/// <param name="registered">注册事件</param>
		/// <param name="unregistered">取消注册事件</param>
		/// <param name="shutdown">关闭事件</param>
		public void Subscribe<T>(
			RabbitMqAttribute attribute,
			Func<T, BasicDeliverEventArgs, Task<bool>> subscriber,
			Func<string, int, Exception, Task> handler,
			EventHandler<ConsumerEventArgs> registered = null,
			EventHandler<ConsumerEventArgs> unregistered = null,
			EventHandler<ShutdownEventArgs> shutdown = null)
			where T : class
		{
			//自定义参数
			var arguments = new Dictionary<string, object>();

			//设置队列消息过期时间，指整个队列的所有消息
			if (attribute.MessageTTL > 0)
				arguments["x-message-ttl"] = attribute.MessageTTL;

			//设置队列过期时间
			if (attribute.AutoExpire > 0)
				arguments["x-expires"] = attribute.AutoExpire;

			//设置队列最大长度
			if (attribute.MaxLength > 0)
				arguments["x-max-length"] = attribute.MaxLength;

			//设置队列占用最大空间
			if (attribute.MaxLengthBytes > 0)
				arguments["x-max-length-bytes"] = attribute.MaxLengthBytes;

			//设置队列溢出行为
			if (attribute.OverflowBehaviour == "drop-head" || attribute.OverflowBehaviour == "reject-publish")
				arguments["x-overflow"] = attribute.OverflowBehaviour;

			//设置死信交换机
			if (!attribute.DeadLetterExchange.IsNullOrEmpty())
				arguments["x-dead-letter-exchange"] = attribute.DeadLetterExchange;

			//设置死信路由键
			if (!attribute.DeadLetterRoutingKey.IsNullOrEmpty())
				arguments["x-dead-letter-routing-key"] = attribute.DeadLetterRoutingKey;

			//设置队列优先级
			if (attribute.MaximumPriority > 0 && attribute.MaximumPriority <= 10)
				arguments["x-max-priority"] = attribute.MaximumPriority;

			//设置队列惰性模式
			if (attribute.LazyMode == "default" || attribute.LazyMode == "lazy")
				arguments["x-queue-mode"] = attribute.LazyMode;

			//设置集群配置
			if (!attribute.MasterLocator.IsNullOrEmpty())
				arguments["x-queue-master-locator"] = attribute.MasterLocator;

			//订阅消息
			Subscribe(
				attribute.Exchange,
				attribute.Queue,
				attribute.RoutingKey,
				subscriber,
				handler,
				attribute.RetryCount,
				attribute.PrefetchCount,
				attribute.DeadLetter,
				attribute.ExchangeType,
				attribute.Durable,
				attribute.ConsumerCount,
				arguments,
				registered: registered,
				unregistered: unregistered,
				shutdown: shutdown);
		}

		/// <summary>
		/// 订阅消息
		/// </summary>
		/// <typeparam name="T"></typeparam>
		/// <param name="exchange">交换机名称</param>
		/// <param name="queue">队列名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="subscriber">消费处理委托</param>
		/// <param name="handler">异常处理委托</param>
		/// <param name="retryCount">重试次数</param>
		/// <param name="prefetchCount">预取数量</param>
		/// <param name="deadLetter">是否进入内置死信队列，此处与原生死信无关</param>
		/// <param name="exchangeType">交换机类型</param>
		/// <param name="durable">持久化</param>
		/// <param name="consumerCount">消费者数量</param>
		/// <param name="queueArguments">队列参数</param>
		/// <param name="exchangeArguments">交换机参数</param>
		/// <param name="registered">注册事件</param>
		/// <param name="unregistered">取消注册事件</param>
		/// <param name="shutdown">关闭事件</param>
		public void Subscribe<T>(
			string exchange,
			string queue,
			string routingKey,
			Func<T, BasicDeliverEventArgs, bool> subscriber,
			Action<string, int, Exception> handler,
			int retryCount = 5,
			ushort prefetchCount = 1,
			bool deadLetter = true,
			string exchangeType = ExchangeType.Direct,
			bool durable = true,
			int consumerCount = 1,
			IDictionary<string, object> queueArguments = null,
			IDictionary<string, object> exchangeArguments = null,
			EventHandler<ConsumerEventArgs> registered = null,
			EventHandler<ConsumerEventArgs> unregistered = null,
			EventHandler<ShutdownEventArgs> shutdown = null)
			where T : class
		{
			//获取管道
			var channel = GetChannel(queue);

			//判断交换机是否存在
			if (!IsExchangeExist(channel, exchange))
				channel = ExchangeDeclare(channel, exchange, exchangeType, durable, arguments: exchangeArguments);

			//判断队列是否存在
			if (!IsQueueExist(channel, queue))
				channel = QueueDeclare(channel, queue, durable, arguments: queueArguments);

			//绑定交换机和队列
			QueueBind(channel, exchange, queue, routingKey);

			//设置每次预取数量
			channel.BasicQos(0, prefetchCount, false);

			//根据设置的消费者数量创建消费者
			for (int i = 0; i < consumerCount; i++)
			{
				//创建消费者
				var consumer = new EventingBasicConsumer(channel);

				//接收消息事件
				consumer.Received += (sender, ea) =>
				{
					var text = Encoding.UTF8.GetString(ea.Body.ToArray());
					var body = text;
					var numberOfRetries = 0;
					Exception exception = null;
					bool? result = false;

					while (numberOfRetries <= retryCount)
					{
						try
						{
							var msg = body.ToObject<T>();

							result = subscriber?.Invoke(msg, ea);

							if (result == true)
								channel.BasicAck(ea.DeliveryTag, false);
							else
								channel.BasicNack(ea.DeliveryTag, false, false);

							//异常置空
							exception = null;
							break;
						}
						catch (Exception ex)
						{
							exception = ex;
							handler?.Invoke(body, numberOfRetries, ex);
							numberOfRetries++;
						}
					}

					//重试后异常仍未解决
					if (exception != null)
						channel.BasicNack(ea.DeliveryTag, false, false);

					//是否进入内置死信队列
					if (deadLetter && (!(result == true) || exception != null))
						PublishToDead(
							queue,
							ea.Exchange,
							ea.RoutingKey,
							body,
							exception == null ? numberOfRetries : numberOfRetries - 1,
							exception);
				};

				//注册事件
				if (registered != null)
					consumer.Registered += registered;

				//取消注册事件
				if (unregistered != null)
					consumer.Unregistered += unregistered;

				//关闭事件
				if (shutdown != null)
					consumer.Shutdown += shutdown;

				//手动确认
				channel.BasicConsume(queue, false, consumer);
			}
		}

		/// <summary>
		/// 订阅消息
		/// </summary>
		/// <typeparam name="T"></typeparam>
		/// <param name="exchange">交换机名称</param>
		/// <param name="queue">队列名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="subscriber">消费处理委托</param>
		/// <param name="handler">异常处理委托</param>
		/// <param name="retryCount">重试次数</param>
		/// <param name="prefetchCount">预取数量</param>
		/// <param name="deadLetter">是否进入内置死信队列，此处与原生死信无关</param>
		/// <param name="exchangeType">交换机类型</param>
		/// <param name="durable">持久化</param>
		/// <param name="consumerCount">消费者数量</param>
		/// <param name="queueArguments">队列参数</param>
		/// <param name="exchangeArguments">交换机参数</param>
		/// <param name="registered">注册事件</param>
		/// <param name="unregistered">取消注册事件</param>
		/// <param name="shutdown">关闭事件</param>
		public void Subscribe<T>(
			string exchange,
			string queue,
			string routingKey,
			Func<T, BasicDeliverEventArgs, Task<bool>> subscriber,
			Func<string, int, Exception, Task> handler,
			int retryCount = 5,
			ushort prefetchCount = 1,
			bool deadLetter = true,
			string exchangeType = ExchangeType.Direct,
			bool durable = true,
			int consumerCount = 1,
			IDictionary<string, object> queueArguments = null,
			IDictionary<string, object> exchangeArguments = null,
			EventHandler<ConsumerEventArgs> registered = null,
			EventHandler<ConsumerEventArgs> unregistered = null,
			EventHandler<ShutdownEventArgs> shutdown = null)
			where T : class
		{
			//获取管道
			var channel = GetChannel(queue);

			//判断交换机是否存在
			if (!IsExchangeExist(channel, exchange))
				channel = ExchangeDeclare(channel, exchange, exchangeType, durable, arguments: exchangeArguments);

			//判断队列是否存在
			if (!IsQueueExist(channel, queue))
				channel = QueueDeclare(channel, queue, durable, arguments: queueArguments);

			//绑定交换机和队列
			QueueBind(channel, exchange, queue, routingKey);

			//设置每次预取数量
			channel.BasicQos(0, prefetchCount, false);

			//根据设置的消费者数量创建消费者
			for (int i = 0; i < consumerCount; i++)
			{
				//创建消费者
				var consumer = new EventingBasicConsumer(channel);

				//接收消息事件
				consumer.Received += async (sender, ea) =>
				{
					var text = Encoding.UTF8.GetString(ea.Body.ToArray());
					var body = text;
					var numberOfRetries = 0;
					Exception exception = null;
					bool? result = false;

					while (numberOfRetries <= retryCount)
					{
						try
						{
							var msg = body.ToObject<T>();

							if (subscriber != null)
								result = await subscriber(msg, ea);

							if (result == true)
								channel.BasicAck(ea.DeliveryTag, false);
							else
								channel.BasicNack(ea.DeliveryTag, false, false);

							//异常置空
							exception = null;
							break;
						}
						catch (Exception ex)
						{
							exception = ex;

							if (handler != null)
								await handler(body, numberOfRetries, ex);

							numberOfRetries++;
						}
					}

					//重试后异常仍未解决
					if (exception != null)
						channel.BasicNack(ea.DeliveryTag, false, false);

					//是否进入内置死信队列
					if (deadLetter && (!(result == true) || exception != null))
						PublishToDead(
							queue,
							ea.Exchange,
							ea.RoutingKey,
							body,
							exception == null ? numberOfRetries : numberOfRetries - 1,
							exception);
				};

				//注册事件
				if (registered != null)
					consumer.Registered += registered;

				//取消注册事件
				if (unregistered != null)
					consumer.Unregistered += unregistered;

				//关闭事件
				if (shutdown != null)
					consumer.Shutdown += shutdown;

				//手动确认
				channel.BasicConsume(queue, false, consumer);
			}
		}

		#endregion 订阅消息

		#region 获取消息

		/// <summary>
		/// 获取消息
		/// </summary>
		/// <typeparam name="T"></typeparam>
		/// <param name="handler">消费处理委托</param>
		public void Pull<T>(
			Action<T, BasicGetResult> handler)
			where T : class
		{
			var attribute = typeof(T).GetAttribute<RabbitMqAttribute>();
			if (attribute == null)
				throw new ArgumentException("RabbitMqAttribute Is Null!");

			Pull(attribute.Exchange, attribute.Queue, attribute.RoutingKey, handler);
		}

		/// <summary>
		/// 获取消息
		/// </summary>
		/// <typeparam name="T"></typeparam>
		/// <param name="exchange">交换机名称</param>
		/// <param name="queue">队列名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="handler">消费处理委托</param>
		public void Pull<T>(
			string exchange,
			string queue,
			string routingKey,
			Action<T, BasicGetResult> handler)
			where T : class
		{
			//获取管道
			var channel = GetChannel(queue);

			//判断交换机是否存在
			if (!IsExchangeExist(channel, exchange))
				channel = ExchangeDeclare(channel, exchange);

			//判断队列是否存在
			if (!IsQueueExist(channel, queue))
				channel = QueueDeclare(channel, queue);

			//绑定交换机和队列
			QueueBind(channel, exchange, queue, routingKey);

			var result = channel.BasicGet(queue, false);
			if (result == null)
				return;
			var text = Encoding.UTF8.GetString(result.Body.ToArray());
			var msg = text.ToObject<T>();
			try
			{
				handler(msg, result);
			}
			catch (Exception)
			{
				throw;
			}
			finally
			{
				channel.BasicAck(result.DeliveryTag, false);
			}
		}

		/// <summary>
		/// 获取消息
		/// </summary>
		/// <typeparam name="T"></typeparam>
		/// <param name="handler">消费处理委托</param>
		public async Task PullAsync<T>(
			Func<T, BasicGetResult, Task> handler)
			where T : class
		{
			var attribute = typeof(T).GetAttribute<RabbitMqAttribute>();
			if (attribute == null)
				throw new ArgumentException("RabbitMqAttribute Is Null!");

			await PullAsync(attribute.Exchange, attribute.Queue, attribute.RoutingKey, handler);
		}

		/// <summary>
		/// 获取消息
		/// </summary>
		/// <typeparam name="T"></typeparam>
		/// <param name="exchange">交换机名称</param>
		/// <param name="queue">队列名称</param>
		/// <param name="routingKey">路由键</param>
		/// <param name="handler">消费处理委托</param>
		public async Task PullAsync<T>(
			string exchange,
			string queue,
			string routingKey,
			Func<T, BasicGetResult, Task> handler)
			where T : class
		{
			//获取管道
			var channel = GetChannel(queue);

			//判断交换机是否存在
			if (!IsExchangeExist(channel, exchange))
				channel = ExchangeDeclare(channel, exchange);

			//判断队列是否存在
			if (!IsQueueExist(channel, queue))
				channel = QueueDeclare(channel, queue);

			//绑定交换机和队列
			QueueBind(channel, exchange, queue, routingKey);

			var result = channel.BasicGet(queue, false);
			if (result == null)
				return;
			var text = Encoding.UTF8.GetString(result.Body.ToArray());
			var msg = text.ToObject<T>();
			try
			{
				if (handler != null)
					await handler(msg, result);
			}
			catch (Exception)
			{
				throw;
			}
			finally
			{
				channel.BasicAck(result.DeliveryTag, false);
			}
		}

		/// <summary>
		/// 获取消息数量
		/// </summary>
		/// <param name="channel">管道</param>
		/// <param name="queue">队列名称</param>
		/// <returns></returns>
		public uint GetMessageCount(
			IModel channel,
			string queue)
		{
			return (channel ?? GetChannel(queue)).MessageCount(queue);
		}

		#endregion 获取消息

		#region 释放资源

		/// <summary>
		/// 执行与释放或重置非托管资源关联的应用程序定义的任务。
		/// </summary>
		public void Dispose()
		{
			foreach (var item in _channelDic)
			{
				item.Value?.Dispose();
			}

			foreach (var item in _queueHelperDic)
			{
				item.Value?.Dispose();
			}

			_connection?.Dispose();
			_channelDic.Clear();
			_queueHelperDic.Clear();
		}

		#endregion 释放资源
	}

	/// <summary>
	/// RabbitMq连接配置
	/// </summary>
	public class MqConfig
	{
		/// <summary>
		/// 是否启用
		/// </summary>
		public bool Enabled { get; set; }

		/// <summary>
		/// 主机名
		/// </summary>
		public string HostName { get; set; } = "localhost";

		/// <summary>
		/// 心跳时间
		/// </summary>
		public TimeSpan RequestedHeartbeat { get; set; } = TimeSpan.FromSeconds(10);

		/// <summary>
		/// 自动重连
		/// </summary>
		public bool AutomaticRecoveryEnabled { get; set; } = true;

		/// <summary>
		/// 重连时间
		/// </summary>
		public TimeSpan NetworkRecoveryInterval { get; set; } = TimeSpan.FromSeconds(10);

		/// <summary>
		/// 用户名
		/// </summary>
		public string UserName { get; set; } = "guest";

		/// <summary>
		/// 密码
		/// </summary>
		public string Password { get; set; } = "guest";

		/// <summary>
		/// 端口号
		/// </summary>
		public int Port { get; set; } = 5672;

		/// <summary>
		/// 虚拟主机
		/// </summary>
		public string VirtualHost { get; set; } = "/";
	}

	/// <summary>
	/// 自定义的RabbitMq队列信息实体特性
	/// </summary>
	[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
	public class RabbitMqAttribute : Attribute
	{
		/// <summary>
		/// 交换机
		/// </summary>
		public string Exchange { get; set; }

		/// <summary>
		/// 交换机类型(广播fanout，队列direct)
		/// </summary>
		public string ExchangeType { get; set; }

		/// <summary>
		/// 队列
		/// </summary>
		public string Queue { get; set; }

		/// <summary>
		/// 路由键
		/// </summary>
		public string RoutingKey { get; set; }

		/// <summary>
		/// 是否持久化，默认true
		/// </summary>
		public bool Durable { get; set; } = true;

		/// <summary>
		/// 预取数量，默认1
		/// </summary>
		public ushort PrefetchCount { get; set; } = 1;

		/// <summary>
		/// 异常重试次数，默认5次
		/// </summary>
		public int RetryCount { get; set; } = 5;

		/// <summary>
		/// 消息过期时间，过期后队列中消息自动被删除，单位ms
		/// </summary>
		public int MessageTTL { get; set; }

		/// <summary>
		/// 消息头部对象json字符串
		/// </summary>
		public string Header { get; set; }

		/// <summary>
		/// 队列消费者数量，默认1
		/// </summary>
		public int ConsumerCount { get; set; } = 1;

		/// <summary>
		/// 队列过期时间，过期后队列自动被删除，单位ms
		/// </summary>
		public int AutoExpire { get; set; }

		/// <summary>
		/// 队列最大长度
		/// </summary>
		public int MaxLength { get; set; }

		/// <summary>
		/// 队列占用的最大空间
		/// </summary>
		public int MaxLengthBytes { get; set; }

		/// <summary>
		/// 队列溢出行为，可选值：drop-head或者reject-publish，默认drop-head
		/// </summary>
		public string OverflowBehaviour { get; set; }

		/// <summary>
		/// 是否启用系统内置死信队列处理逻辑，默认true；注意：此处与原生的死信无关
		/// </summary>
		public bool DeadLetter { get; set; } = true;

		/// <summary>
		/// 死信交换机
		/// </summary>
		public string DeadLetterExchange { get; set; }

		/// <summary>
		/// 死信路由键
		/// </summary>
		public string DeadLetterRoutingKey { get; set; }

		/// <summary>
		/// 队列最大优先级，数值越大优先级越高，范围1-255，建议取值1-10
		/// </summary>
		public int MaximumPriority { get; set; }

		/// <summary>
		/// 队列惰性模式，可选值：default或者lazy
		/// </summary>
		public string LazyMode { get; set; }

		/// <summary>
		/// 主定位器，集群配置
		/// </summary>
		public string MasterLocator { get; set; }
	}

	/// <summary>
	/// 内置死信队列实体
	/// </summary>
	public class DeadLetterQueue
	{
		/// <summary>
		/// 消息内容
		/// </summary>
		public string Body { get; set; }

		/// <summary>
		/// 交换机
		/// </summary>
		public string Exchange { get; set; }

		/// <summary>
		/// 队列
		/// </summary>
		public string Queue { get; set; }

		/// <summary>
		/// 路由键
		/// </summary>
		public string RoutingKey { get; set; }

		/// <summary>
		/// 重试次数
		/// </summary>
		public int RetryCount { get; set; }

		/// <summary>
		/// 异常消息
		/// </summary>
		public string ExceptionMsg { get; set; }

		/// <summary>
		/// 异常
		/// </summary>
		public Exception Exception { get; set; }

		/// <summary>
		/// 创建时间
		/// </summary>
		public DateTime CreateDateTime { get; set; } = DateTime.Now;
	}

	/// <summary>
	/// 内存队列消息
	/// </summary>
	public class QueueMessage
	{
		/// <summary>
		/// 交换机名称
		/// </summary>
		public string Exchange { get; set; }

		/// <summary>
		/// 队列名称
		/// </summary>
		public string Queue { get; set; }

		/// <summary>
		/// 路由键
		/// </summary>
		public string RoutingKey { get; set; }

		/// <summary>
		/// 消息内容
		/// </summary>
		public IEnumerable<string> Body { get; set; }

		/// <summary>
		/// 交换机类型
		/// </summary>
		public string ExchangeType { get; set; }

		/// <summary>
		/// 持久化
		/// </summary>
		public bool Durable { get; set; }

		/// <summary>
		/// 消息发送确认
		/// </summary>
		public bool Confirm { get; set; }

		/// <summary>
		/// 单个消息过期时间，单位ms
		/// </summary>
		public string Expiration { get; set; }

		/// <summary>
		/// 单个消息优先级，数值越大优先级越高，取值范围：0-9
		/// </summary>
		public byte? Priority { get; set; }

		/// <summary>
		/// 队列参数
		/// </summary>
		public IDictionary<string, object> QueueArguments { get; set; }

		/// <summary>
		/// 交换机参数
		/// </summary>
		public IDictionary<string, object> ExchangeArguments { get; set; }

		/// <summary>
		/// 消息头部
		/// </summary>
		public IDictionary<string, object> Headers { get; set; }
	}
}